# Sims 4 Challenges: Complete Rules

Source: https://sims4challenges.com/

Last updated: 2026-11-10

The most played Sims 4 challenges are the **Legacy Challenge** (10 generations, scored out of 100), **Not So Berry** (10 color-themed generations with set traits, aspirations and careers), the **100 Baby Challenge** (one mother, 100 children), **Rags to Riches** (start with §0 and build a fortune) and the **Decades Challenge** (live through history from the 1890s). Full rules for each are below.

## The big Sims 4 challenges at a glance

| Challenge | Goal | Length | Official rules |
| --- | --- | --- | --- |
| **Legacy** | Keep one family going for 10 generations and score points | 10 generations | [simslegacychallenge.com](https://simslegacychallenge.com) (Pinstar) |
| **Not So Berry** | 10 generations, each with a color, traits, aspiration and career | 10 generations | [lilsimsie's Tumblr](https://lilsimsie.tumblr.com/post/157671494755/not-so-berry-legacy-challenge) (lilsimsie and alwaysimming, 2017) |
| **100 Baby** | One matriarch line has 100 children | Until child 100 is born | Official TS4 100 Baby Google Doc |
| **Rags to Riches** | Go from nothing to a family, a big house and $200k+ | 1 founder to grandchildren | [Mod The Sims](https://modthesims.info/t/550861) (SimishGamer) |
| **Decades** | Play a family through each decade from the 1890s | 12 decades plus a bonus round | [cutecoffeegal.com](https://cutecoffeegal.com/decadeschallengerules/) |

There is no official notsoberrychallenge.com site; the rules live on lilsimsie's Tumblr. Rules differ between copied versions online, so the tables below follow the original sources.

## Legacy Challenge rules

Created by Pinstar and now run with Mystic. Current pages date from 2020 to 2023; the site says a full rules overhaul has been in playtesting since late 2024.

- 10 generations, **Normal** lifespan.

- No cheats or mods that give an advantage. Cosmetic CC is fine; MC Command Center is allowed only to raise the household size limit.

- Banned: money cheats (`motherlode`, `kaching`), Potion of Immortality, Money Tree, the Lottery holiday, resurrection, and reloading after bad events.

- Anti-aging and the Wishing Well: once per Sim. Spouses join with no money.

- Children's traits come from the Random Trait Generator, no rerolls.

### Succession laws (pick one of each before you start)

| Law | Options |
| --- | --- |
| Gender | Matriarchy, Strict Matriarchy, Patriarchy, Strict Patriarchy, Equality, Strict Equality (heir gender alternates) |
| Bloodline | Strict Traditional, Traditional, Modern, Foster, Strict Foster |
| Heir | First Born, Last Born, Living Will, Merit, Strength, Random, Exemplar, Democracy, Magical Bloodline, Magical Strength |
| Species (optional, needs Get to Work) | Xenoarchy, Xenophobic, Brood, Tolerant |

### Scoring

10 categories worth 10 points each, 100 in total: **Family, Creative, Fortune, Love, Knowledge, Athletic, Nature, Food, Popularity, Deviance**. Fortune runs from 1 point at §75,000 to 10 points at §5.7 million. Optional pack bonuses add up to 108 (Parenthood +2, Seasons +3, Discover University +1, handicap +1 or +2). Penalties: −1 for each power shutoff, each water shutoff and each child taken by social services.

## Not So Berry Challenge: all 10 generations

General rules: show the generation's color in hair, makeup or clothes; spouses are free to play; money cheats in moderation (free real estate for the first home only); complete each career and aspiration; Normal lifespan. Share with #notsoberry.

| Gen | Color | Traits | Aspiration | Career | Key goals |
| --- | --- | --- | --- | --- | --- |
| 1 | Mint | Vegetarian, Jealous, Materialistic | Chief of Mischief | Scientist | Max Mischief and Logic; complete the Elements collection |
| 2 | Rose | Hot-Headed, Snob, Romantic | Serial Romantic | Politician | Only one child; max Charisma; leave someone at the altar; first marriage only as an elder |
| 3 | Yellow | Clumsy, Ambitious, Loner | Nerd Brain | Astronaut | Max Rocket Science and Handiness; visit Sixam; find the secret Oasis Springs lot; no close relationships except the Mint grandparent |
| 4 | Grey | Active, Slob, Music Lover | Bodybuilder | Athlete | Max Singing, Parenting and Fitness; 3 failed relationships, then marry a Neat Sim; family movie night every Sunday |
| 5 | Plum | Genius, Noncommittal, Dance Machine | Renaissance Sim | Fast Food, Doctor or Entertainer | Max Dancing plus 2 more skills; level 8 in 6 skills; divorce and remarry the same Sim; live in 3 or more worlds |
| 6 | Orange | Evil, Self-Assured, Glutton | Public Enemy | Criminal | Max Baking and Charisma; live in a "Needs TLC" apartment through young adulthood; exactly 2 children, as twins (cheats allowed for this) |
| 7 | Pink | Neat, Unflirty, Creative | Bestselling Author | Business | Postcard collection; max Writing and Wellness; keep a well-kept garden; quit the job as an adult to write full time |
| 8 | Peach | Foodie, Lazy, Goofball | Joke Star | Detective | Marry a coworker; learn an instrument; max Gourmet Cooking and Comedy; live in a different world from where you grew up |
| 9 | Green | Squeamish, Geek, Cheerful | Computer Whiz | Tech Guru | Max Mixology, Video Gaming and Programming; accept every invitation; 5 good friends and 5 enemies |
| 10 | Blue | Gloomy, Perfectionist, Family-Oriented | Super Parent | Critic | Adopt at least 1 child; max Photography, Cooking and Parenting; marry the high-school sweetheart; one secret affair |

## 100 Baby Challenge rules

From the official Sims 4 100 Baby rules document. The Sims 2 original is credited to a different author.

- The matriarch starts as a young adult alone with §20,000.

- She can't have a job, and can't marry or move anyone in while she can still have children.

- Each father can only father one pregnancy. Fathers can't move in or help.

- **Twins and triplets are allowed**, and encouraged. Many copies online say otherwise.

- Banned cheats: money, needs, skills, school performance and satisfaction points. Moving objects (`bb.moveobjects`) and resetting Sims are allowed.

- Banned mods: anything that gives an advantage, such as more than 8 Sims per household or MCCC child support.

- Normal lifespan, no resurrection; adopted children don't count; no nannies (maids, gardeners and repair techs are fine).

- When the matriarch becomes an elder, her youngest daughter takes over.

- **Win**: the 100th child is born. Breaking a rule ends the run.

## Rags to Riches and Decades Challenge rules

### Rags to Riches (SimishGamer, Mod The Sims)

- Move into the most expensive empty lot, then remove all money. Only reset, money-removal and move-objects cheats are allowed.

- Unlocks: building needs Handiness 5, Logic 3 and a §500 noise fine; a garden needs Handiness 7, Gardening 5 and §500; a job needs basic furnishings and §1,000 for a degree.

| Win condition | Requirement |
| --- | --- |
| Home | 3+ bedrooms, 2 bathrooms, a study with a computer, a garden and a pool |
| Family | Marry, then become a grandparent |
| Career | Level 10, or §100,000 from a business |
| Aspirations | One completed each for the founder, spouse and every child |
| Money | Home worth §100,000+ and §200,000+ in the bank |

"Sell the house and start with §1,000" versions are fan variants, not this ruleset.

### Decades Challenge (CuteCoffeeGal's rules)

- Start in the 1890s and play through the 2010s, with a 2020s bonus round.

- Long lifespan with manual aging. Simple aging: 1 Sim day = 6 months, so one decade every 20 days. Complex aging (needs Discover University) takes 80 days per decade.

- Starter funds only; any cheated money is a loan repaid at 10% interest.

- No occult Sims and no StrangerVille.

- Wars are simulated with a cow plant cake and a dice roll.

- Heirs are male-only in the 1890s; women can be heirs from the 1920s on.

The original idea is credited to ZombieCleo, with rules modified by kakeru_naruse. "Ultimate Decades" is a separate, different challenge.

## Tips for finishing a long challenge

- **Write your laws down** before generation 1: gender, bloodline and heir law for Legacy, or which career you chose for NSB's Plum generation.

- **Keep a backup save** each generation, even in challenges that ban reloading. Corrupted saves are not "bad events".

- **Use the Random Trait Generator** openly when rules require it, so you can't be tempted to pick.

- **Track points in a spreadsheet**. Legacy categories like Food and Nature are easy to forget until generation 8.

- **Check pack needs**: several NSB generations use pack content (the Mint Scientist career and the Yellow generation's trip to Sixam come from Get to Work). In the Decades Challenge, complex aging needs Discover University.

## Challenge-style play in a real city

Most challenges are about one thing: living a life under limits and seeing what story comes out. LifeSim is a free life simulator that runs in the browser on a computer or phone, with no download and no packs. You can be anyone in any real city on Earth and live a life day by day, with needs, a job, relationships and AI-driven townspeople, so you can set your own rules: start with nothing, chase one career, or raise a family.

## FAQ

### What is the hardest Sims 4 challenge?

The 100 Baby Challenge is the longest and most demanding in daily play: one jobless matriarch line, no nannies, and 100 births. The Legacy Challenge is harder to score highly in, because 100 points need ten different kinds of achievement.

### Can you use mods in Sims 4 challenges?

Cosmetic CC is usually fine. Legacy allows MCCC only to raise the household limit. 100 Baby bans advantage mods and MCCC child support.

### Are twins allowed in the 100 Baby Challenge?

Yes. The official Sims 4 rules allow and encourage twins and triplets.

### What packs do you need for Not So Berry?

Several careers and goals come from packs. The Mint generation's Scientist career is from Get to Work, so check each generation before you start.
